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Old May 05, 2006, 08:09 AM // 08:09   #1
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Default Shield Customization. 16 is a funny number.

Maybe u could personalize a shield to get +4 al bonus to it (20 is a prettier number) - would basicaly work the same as customization, only u can wield. i mean, i use a shield i know i'll never sell or trade cos its just what i have been looking for since i started GW back in may 05.

So why not? +4 al to customize shield?
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Old May 05, 2006, 08:22 AM // 08:22   #2
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Balance issues might arise from this change, but I like it, and hence would like to see it implemented, therefore

/signed
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Old May 05, 2006, 08:59 AM // 08:59   #3
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why not or better, why no upgrades / salvageable mods
/signed

one question though, if u allow this for shield.. what about the off-hand artifacts?
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Old May 05, 2006, 09:55 AM // 09:55   #4
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As if hammers weren't unpopular enough already! Buffing shields is just going to make them even less desirable!
If you buffed shields, then you'd have to go buff all the other off-hand items. And then you have to buff two-handed weapons to make up for the fact that they can't be used with off-hand items.

Plus you've got the fact that only warriors can use shields effectively, and don't they have enough armor already? <.<
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Old May 05, 2006, 10:21 AM // 10:21   #5
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There's no harm in +5 energy to customized off hands at all, same as all customizations. usefull-ness should be given if u are willing to negate all value, ie: customizing a req.9 fellblace 15^50 thatu know u will never trade..u will use it forever so it should be that same for other items..there will be no balance issues.

/signed for off hands aswell ^^
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Old May 05, 2006, 11:42 AM // 11:42   #6
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No, I guess it is an odd number, I mean, tanks couldn't tank well enough before... but I don't know. If we're going for all off-hands, I guess I'll sign.

/signed
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Old May 05, 2006, 11:46 AM // 11:46   #7
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Still waiting for Upgrades. I've got a lovely 16 armor, req 7 waiting for they day
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Old May 05, 2006, 11:49 AM // 11:49   #8
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16 is a great number! It's 2^4, or 4^2, or (2^2)^2. Think base 2 and it looks great;

1000 for 16 instead of 1010 for 20

/notsigned

It being a non base 10 number makes no difference. The shield provides 16AL, which is 1-(2^-16/40), or a 24.1% damage reduction - it would be a 29.3% reduction with 20 AL, and that's a significant change.
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Old May 05, 2006, 12:33 PM // 12:33   #9
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If you can customize a weapon to do 20% more damage, the least ANet can do is give shields +4 Armour.
/signed
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Old May 05, 2006, 01:56 PM // 13:56   #10
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I would like one with 40, 20 may be pretty but 40 is gorgeous.
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Old May 05, 2006, 01:57 PM // 13:57   #11
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/signed

Modding shields would rock
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Old May 05, 2006, 01:58 PM // 13:58   #12
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Yeah, I think 100 or so would be nice, and maybe I can have it blind foes that strike me 50% of the time.

Just because it would make your character stronger doesn't make it a good idea. Think before signing.

Last edited by Epinephrine; May 05, 2006 at 04:26 PM // 16:26..
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Old May 05, 2006, 04:05 PM // 16:05   #13
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/not signed

Yeah, chain lighnening does 85 damage. That isn't a very "nice" number so lets make it do 90 or 100 damage. It's a "nice" number. As a college math major talking here, I find your entire arguement ridiculous. There is no logic to it. Pi isn't exactly a nice number, but it is useful as heck.

In fact, I think 16 is a nice number. It's a perfect square. It is also the first integer (besides 1) that can get an integer after taking the 4th root of it. 2^4=16

A.net didn't pull 16 as the max armor for a shield out of a hat. It was done with careful intent in order to balance the game.
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Old May 05, 2006, 05:38 PM // 17:38   #14
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some very good arguments have been presented..some sound a little "Flamey" so i suggest those guys go and have a nice warm bottle and a nap. For the others who offered Real opinions how about if the +4 al was conditional to your style of gamplay ie;
Magmas Shield 16al (requires 8 str)
+29hp
-2 dmg (while in stance)
Customized +4 al (vs slashing dmg)

or vs fire, ice,lightning,blunt,peircing?? how about that? would that help the balance issue in questions.?

just a thought
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Old May 05, 2006, 05:43 PM // 17:43   #15
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hail to the maths boffs in this thread ^_^
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Old May 05, 2006, 06:42 PM // 18:42   #16
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15 is also a more even number then 16, why not go with 15?

/notsigned
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Old May 05, 2006, 09:23 PM // 21:23   #17
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Bad idea. Even with the customized versus a certain attack. Every reason why it's a bad idea is stated above, no need to say more.

/not signed for my first account.

/not signed for my second account.
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Old May 05, 2006, 09:33 PM // 21:33   #18
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Rather amusing to look back and see all those not signing don't have warriors listed in their character lists.

Still seems like a nice idea, since pretty much everything else can be customized in the game.

Look at a lot of movies, you see warriors with their own shields. Look at Dragonheart, he customized his shield with a tooth of each dragon he had killed.
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Old Apr 11, 2008, 02:44 AM // 02:44   #19
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/signed. Revive thread too. It makes sense. Only shields should be allowed to be customizable to provide a small armor bonus. You can't customize foci to provide more energy, unless somehow you can imbue them with a monster essence much like the mursaat infusions. But shield customization just makes perfect sense, and no amount of 'what about other stuff' justifications can not make it perfectly sensible.
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Old Apr 11, 2008, 02:58 AM // 02:58   #20
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Since this thread was already rezzed...

Quote:
Originally Posted by Arkantos
If you can customize a weapon to do 20% more damage, the least ANet can do is give shields +4 Armour.
/signed
lol at Arkantos for signing this :P

and now close it please
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